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  • Getting started with 3D object interaction

    Learn to manipulate and interact with 3D objects

    Learning objectives

    By the end of this module, you’ll be able to:

    • Learn how to configure 3D objects so users can interact with them.
    • Learn how to add bounds control to 3D objects.
    • Learn how to organize buttons in a collection.
    • Learn how to use MRTK’s menu prefabs.
    • Learn how to interact with holograms using UI menus and buttons.
    • Learn how to add text elements.

    404 2

  • Enable eye tracking and voice commands for objects on the HoloLens 2

    In this module, you’ll use eye tracking and voice commands in your Unity project and enhance user experience.

    Learning objectives

    By the end of this module, you’ll be able to:

    • Learn how to enable eye tracking for HoloLens 2.
    • Learn how to use eye tracking to trigger action.
    • Learn how to create speech commands.
    • Learn how to control speech commands globally and locally.

    about 2

  • Place a Mars Rover object in the scene and work with grids and intelligent object tracking

    This course provides you with an understanding of placing objects and tracking objects using solvers.

    Learning objectives

    By the end of this module, you’ll be able to:

    • Position objects in the scene.
    • Use solvers to direct the user to objects.
    • Use solvers to reposition objects.

    https://cosmicnext.com/about

  • Build mixed reality digital twins with Azure Digital Twins and Unity

    Learn how to create a mixed reality application using Azure Digital Twins and Unity, a real-time 3D platform.

    Prerequisites

    • Azure service creation and configuration
    • Basic familiarity with Unity, C#, and GitHub
    • Domain User Microsoft Entra ID (i.e., not Guest)
    • Azure CLI installed
    • Bing Maps developer account
    • A Windows 10 PC configured with the required tools
      • Windows 10 SDK 10.0.18362.0 or later
      • Unity Hub with Unity 2020.3.0f1 (LTS) installed
      • Visual Studio 2019, with Universal Windows Platform (UWP) workload installed
      • USB Device Connectivity
      • Microsoft Mixed Reality Feature Tool

    https://cosmicnext.com/design

  • Connect IoT data to mixed reality with Azure Digital Twins and Unity

    In this module, you’ll learn to stream simulated operational telemetry data from physical assets to Azure Digital Twins and visualize data in Unity and mixed reality.

    Learning objectives

    By the end of this module, you’ll be able to:

    • Connect to a digital twin data source on Azure.
    • Stream telemetry data to assets in your Unity scene, using Azure services, including Azure Digital Twins.
    • Visualize the data in mixed reality by using Azure SignalR Service.
    • Send data updates from mixed-reality app back to Azure Digital Twins.

    sample page

  • Build a 3D Scene for mixed reality in Unity

    Create a 3D Scene in Unity using the Microsoft Maps SDK or static terrain. Your workflow will include designing a scene, building a windfarm, and deploying to a mixed reality device.

    Learning objectives

    By the end of this module, you’ll be able to:

    • Create a 3D scene in Unity using static terrain data.
    • Create a dynamic 3D scene in Unity using Microsoft’s Maps SDK.

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  • Set up a mixed reality project for Azure Digital Twins in Unity

    Learn how to set up a mixed reality project and learn about Azure Digital Twins and Unity.

    Learning objectives

    By the end of this module, you’ll be able to:

    • Understand the breadth of Mixed Reality use cases for industry.
    • Describe Digital Twins and summarize how they can be used in business settings.
    • Summarize Digital Twins platforms and services such as Azure Digital Twins and Unity.
    • Install and configure your development environment for building Mixed Reality solutions using Azure Digital

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  • Configure 3D assets for mixed reality in Unity

    Learn how to place Prefab 3D assets or models into a Unity scene.

    Learning objectives

    By the end of this module, you’ll be able to:

    • Incorporate design considerations into building a Scene.
    • Use Mixed Reality Toolkit (MRTK) interactions to provide a rich user experience
    • Place assets in a Unity scene.

    https://lernix.com.my/clients

  • Introduction to mixed reality

    Build a foundation in the core concepts, terminology, and design processes unique to the mixed reality development space.

    Learning objectives

    By the end of this module, you’ll be able to:

    • Define mixed reality and differentiate between virtual reality and augmented reality.
    • Describe the core ideas behind holograms.
    • Start designing and developing 3D applications.
    • Understand what mixed reality offers in real-world apps.
    • Use the power of the cloud for mixed reality.

    https://lernix.com.my/index

  • Build your first Windows App by using WinUI & Windows App SDK

    Create a Windows app using WinUI 3, Windows App SDK, and Community Toolkit in Visual Studio. Set up the development environment, and build a maintainable, testable, and scalable Windows applications using best practices in software architecture.

    Learning objectives

    By the end of this module, you’ll be able to:

    • Plan a basic Windows application project by setting up the development environment, enabling Developer Mode, installing Visual Studio with the correct workloads, and configuring NuGet packages.
    • Build a basic Windows application using different software architecture.

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